

Scryer MP
A High Performance, Lightweight Networking System In C++
Scryer MP is a lightweight, efficient multiplayer networking design that uses unique object IDs (based on memory addresses) instead of sending large chunks of data for every item in the game.
Instead of constantly updating everything, it only sends changes when something actually moves or updates. Objects like bullets can be created once with basic info (position, rotation, trajectory) and then run their own logic on both client and server, greatly reducing bandwidth. Different properties (like health or color) are handled as separate addresses, so only the ones that change are sent.
It combines UDP for fast updates and TCP for important events, with strong encryption for security. The system is thoughtful and requires more planning from developers, but delivers much lower bandwidth usage compared to traditional ECS or AAA multiplayer setups.
🔓 Coming Out Summer 2026
C++
herman@walkerindustries.xyz
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