Aether Engine

XR engine focused on High Visual Fidelity, Low Power Requirements And A Worldspace UI

Aether Engine is based off of Godot 4.6 (C#, we do not use GDScript). While it can make non XR games, it primarily is optimized for it (with changes such as completely removing 2D nodes for a custom worldspace based UI).

Overall, it is an XR focused fork looking at making development for headsets easy and performant while increasing the visual fidelity of Godot.

🔓 Coming September 2026

C#, Cross Platform

herman@walkerindustries.xyz

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