

Aether Engine
XR engine focused on High Visual Fidelity, Low Power Requirements And A Worldspace UI
Aether Engine is based off of Godot 4.6 (C#, we do not use GDScript). While it can make non XR games, it primarily is optimized for it (with changes such as completely removing 2D nodes for a custom worldspace based UI).
Overall, it is an XR focused fork looking at making development for headsets easy and performant while increasing the visual fidelity of Godot.
🔓 Coming September 2026
C#, Cross Platform


herman@walkerindustries.xyz
Store Policies
